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Dosbox windows 3.1 archive
Dosbox windows 3.1 archive










dosbox windows 3.1 archive
  1. Dosbox windows 3.1 archive code#
  2. Dosbox windows 3.1 archive free#

I seem to remember it running much more smoothly on Windows 98. Unfortunately I'm finding out that it runs a little slowly on Internet Archive. Now, if you are referring to the Jezzball clones that exist out there and are generally inadequate, the reason they are inadequate is because speeds tend to be off, they have a nasty tendency to not allow you to completely block off a ball, they'll often have the ball be smaller than a single map unit wide, they'll ignore the fact that the actual builder portions of the wall builder are supposed to be protected from side hits, and there is just a massive number of little things that they almost universally tend to get wrong. It's just a really fun time-waster really. Jezzball was kind of like Qix, but you deployed from the playfield with the mouse instead of crawling in from the side.

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    dosbox windows 3.1 archive

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    dosbox windows 3.1 archive

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    Dosbox windows 3.1 archive free#

  • IDA - the long-standing reference, and its free versions provide good DOS support./r/Games is for informative and interesting gaming content and discussions.
  • Ghidra - the NSA’s reverse-engineering framework, with a decent user interface (but I haven’t used it for DOS analysis).
  • Radare 2 - more of a disassembly framework, hard to learn but powerful.
  • Dosbox windows 3.1 archive code#

    It’s common to need to disassemble code in order to understand how data should be read in such circumstances, disassemblers and reverse-engineering tools come in handy, tools such as

  • Kaitai Struct - a binary parser construction tool this is more oriented towards building parsers that can be re-used, than extracting individual files, but it has good data exploration tools, and of course once you have a binary parser you can extract the data.
  • QuickBMS - a scriptable file extractor, with support for a huge variety of compression, checksum and encryption algorithms, and a large number of ready-made extraction scripts (see the list on that page, and look through the forums too).
  • Before embarking on this, it’s always worth poking around Jason Scott’s CD archives since there might well be an unpacker for your game already. It’s easier to extract data from old games now than it was at the time, because the tools available now are better in general.












    Dosbox windows 3.1 archive